#include "InputComponent.h"
#include "InputSystem.h"

InputComponent::InputComponent(void)
{
}

InputComponent::~InputComponent(void)
{
}

void InputComponent::SetMessageQueue(EnginePointer<IMessageQueue>& messages)
{
	this->messages = messages;
}

GUID InputComponent::getSystemIdentifier()
{
	return INPUT_SYSTEM_GUID;
}

GUID InputComponent::getComponentIdentifier()
{
	return INPUT_COMPONENT_GUID;
}
